Recovery by Console
PlayStation 5
The PS5 internal storage consists of raw NAND flash packages wired to a custom 12-channel flash controller integrated directly into the AMD Oberon SoC. This is not a removable M.2 SSD; the NAND chips are soldered to the mainboard and the controller is part of the processor die. All data is encrypted in hardware by the SoC.
If the PS5 motherboard fails due to liquid damage, a dead PMIC, or a shorted voltage regulator, the repair path is component-level board work: identifying the failed rail with a thermal camera and multimeter, sourcing the correct replacement component, and resoldering it under a microscope. Once the board boots, the SoC decrypts the storage natively.
If the AMD SoC itself is physically destroyed (cracked die, burned BGA connections), the encryption keys are lost. In this scenario, the data is not recoverable by any method. The NAND chips cannot be desoldered and read independently because the data is bound to that specific processor.
Xbox Series X and Series S
The Xbox Series X uses an M.2 2230 NVMe SSD (1TB for Series X; 512GB for Series S). Unlike the PS5, this drive is a standard M.2 form factor and can be physically removed. However, removal alone does not make the data accessible.
Microsoft uses the XBFS (Xbox Boot File System) partition layout. The first 1GB raw partition contains console-specific encryption keys tied to the CPU. If this partition is intact and the NVMe controller is functional, we image the drive using PC-3000 SSD and reconstruct the file system from the raw XBFS image. If the NVMe controller has failed (firmware panic, dead PMIC), we perform firmware-level recovery to restore controller communication before imaging.
If the XBFS boot partition is corrupted beyond repair or the console's CPU is destroyed, the encryption keys cannot be regenerated. A replacement drive will not boot in the console because the keys are tied to the original CPU/drive pairing.
Nintendo Switch
The Switch stores all game save data on a soldered 32GB eMMC 5.1 chip (NAND flash with an integrated controller in a BGA package). The removable microSD card holds game installation files and screenshots only. Save data never touches the SD card.
Common Switch failures include dead power management ICs (the M92T36 USB-C controller and BQ24193 charge controller are the most frequent failure points), liquid damage corrosion, and bent-chassis induced board flex cracks. For these failures, we perform component-level microsoldering to restore board function. Once the Switch boots, save data is accessible through normal operation or cloud backup (Nintendo Switch Online subscribers).
If the mainboard is beyond repair, we desolder the eMMC BGA package using a hot-air rework station and read the BOOT0, BOOT1, and raw GPP partitions using a BGA-to-socket adapter. Decryption of the USER partition depends on the condition of the NVIDIA Tegra X1 processor, which holds the encryption keys. If the Tegra X1 is intact on the original board, key extraction may be possible; if the processor is destroyed, the encrypted data cannot be decrypted.
Steam Deck and Handheld PCs
The Steam Deck (and similar handhelds like the ASUS ROG Ally) use standard M.2 2230 NVMe SSDs with ext4 or NTFS file systems. Unlike PS5 and Xbox, these drives are not hardware-encrypted by the SoC. The drive can be removed and read on standard equipment, which means recovery focuses on the storage failure itself rather than bypassing encryption.
The most common failure pattern in Steam Deck SSDs is FTL (Flash Translation Layer) metadata corruption caused by aggressive suspend/resume power cycles. DRAMless M.2 2230 drives (often using Phison E21T or Silicon Motion SM2263XT controllers) are particularly vulnerable because they rely on the host for FTL metadata caching. When power is cut during a garbage collection cycle, the FTL metadata becomes inconsistent and the drive drops out of BIOS detection entirely.
We connect the drive to PC-3000 Portable III with an NVMe adapter to enter the controller's vendor-specific technological mode. From there, we rebuild the corrupted FTL mapping tables, stabilize the NAND, and extract a full sector-level image. SteamOS game saves, desktop-mode files, and any Windows partition data are recoverable from the image. The 64GB eMMC model of the Steam Deck follows the same eMMC recovery process used for Chromebooks and tablets.